extends CanvasLayer
@onready var pause_panel: Panel = $Control/Panel
@onready var sfx_button: AudioStreamPlayer = $点击音效


func pause():
	get_tree().paused=true;
	pause_panel.visible=true;
	pass;
func un_pause():
	get_tree().paused=false;
	pause_panel.visible=false;
	pass;
func exit_menu():
	get_tree().paused=false;
	get_tree().change_scene_to_file("res://场景/主菜单.tscn")

	pass
